Overall i am very pleased with how my project has progressed. It took me a while to find inspiration and decide what i was going to do with my animation but i am very happy with the end product.
There are ways i feel i could have improved my project. Some parts of it ended up not as i intended. For example i would have liked to create more buttons which activated different animations. Having more animations would have given the user a better idea of the characters traits and what they were capable of. Constraints however, such as the small amount of progress i seemed to be making in comparison to the number of hours i was putting in meant in the end some of the features i would have liked to include were just not justifiable.
I would have liked Cartman to have also laughed, farted and a couple of other animations to make the project feel like more of a finished article. I also had the idea of the inclusion of another character somewhere along the line but once again this would have been just too much work.
My piece was created in the latest Flash software which is Adobe Flash CS4 Professional. To make sure the the final piece was compatible with the flash suite in the computer labs, which is Macromedia Flash 8, i had to save the project first as a Flash CS4 file to continue work on. Once my work was fully complete i had to convert it down to previous version of Flash which is Flash CS3. Then i had to locate a copy of Flash CS3 to covert it down again to be compatible with Flash 8. Through doing this i had problems with parts of my production. Obviously there are newer features in the newer software i was using with is not compatible with the older software. I had to be careful and make sure that any parts of the software i was using were available in older versions. This made the production more complicated as i knew sometimes i was doing things the long winded way just to make sure they would work.
My final production published as an .exe for Flash 10 was over 4MB. Looking for ways to shrink this file size was difficult and i was unsure as to why it was so large. However i did not want to try and change the file size too much before i knew i could actually get it down to Flash 8 and to work in the computer labs. Once saving the file down into Flash 8 format to work with Flash 8 mediaplayer the size of the .exe dropped significantly with it finally ending up at 2.37MB. This is a much more reasonable size to work with.
Looking back at my specifications and how i wanted my project to turn out i am very happy with the results. Most of the specifications i gave myself have been followed well and i am very pleased with the end product.
Here is an image of my final production,

Below is the output report once the .exe was published in CS4. The output report for the final Flash 8 piece can be found on the CD handed in.
Cartman.swf Movie Report
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Metadata
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Bytes Value
—– —–
1290 Adobe Flash CS4 Professional 2009-04-16T10:58:37+01:00 2009-04-20T15:35:56+01:00 2009-04-20T15:35:56+01:00 application/x-shockwave-flash xmp.iid:2FFD28E8772ADE119536F736C5478045 xmp.did:2FFD28E8772ADE119536F736C5478045 xmp.did:2FFD28E8772ADE119536F736C5478045 xmp.did:26848D70B72DDE11A9868D4AB72DEFA3 xmp.iid:26848D70B72DDE11A9868D4AB72DEFA3 xmp.did:2FFD28E8772ADE119536F736C5478045
Frame # Frame Bytes Total Bytes Scene
——- ———– ———– —————-
1 34574 34574 Scene 1 (AS 2.0 Classes Export Frame)
2 182 34756
3 182 34938
4 181 35119
5 182 35301
6 182 35483
7 182 35665
8 182 35847
9 182 36029
10 182 36211
11 182 36393
12 181 36574
13 181 36755
14 180 36935
15 180 37115
16 179 37294
17 179 37473
18 179 37652
19 179 37831
20 179 38010
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22 179 38368
23 179 38547
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25 178 38904
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28 179 39441
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133 118 49623
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Scene Shape Bytes Text Bytes ActionScript Bytes
————————- ———– ———- ——————
Scene 1 0 0 297
Symbol Shape Bytes Text Bytes ActionScript Bytes
————————- ———– ———- ——————
Symbol 1 0 0 0
side_buttons 0 0 0
side_zip 48 0 0
side_feet 84 0 0
side_trousers 81 0 0
side_hand 69 0 0
side_body 203 0 0
side_face 181 0 0
side_mouth 42 0 0
side_eyeball 0 0 0
side_eye 109 0 0
side_hatbrow 100 0 0
side_hat 175 0 0
side_bobble 155 0 0
btn_laugh 0 0 0
btn_wave 156 110 0
wave6 84 0 0
wave5 87 0 0
wave4 89 0 0
wave3 87 0 0
wave2 89 0 0
wave1 89 0 12
mouth_speak1 60 0 0
mouth_speak 0 0 6
mouth_speak5 260 0 0
mouth_speak4 89 0 0
mouth_speak3 52 0 0
mouth_speak2 190 0 0
btn_blog 184 130 0
btn_speak 160 114 0
head_blinking 92 0 0
background_school 0 0 0
head_hatbrow 181 0 0
head_bobble 154 0 0
head_hat 71 0 0
head_face 0 0 0
head_righteyebrow 45 0 0
head_lefteyebrow 46 0 0
head_righteyeball 0 0 0
head_lefteyeball 0 0 0
head_righteye 75 0 0
head_lefteye 76 0 0
head_secondchin 66 0 0
head_firstchin 52 0 0
head_mouth 45 0 0
body_trousers 80 0 0
body_jacket 149 0 0
body_righthand 68 0 0
body_zip 40 0 0
body_buttons 125 0 0
body_shoes 103 0 0
Font Name Bytes Characters
———————- ——— ————–
ArialMT 2140 BGSWaegkloptv
ActionScript Bytes Location
—————— ——–
191 Scene 1:actions:1
43 Scene 1:btn_blog:1:btn_blog(btn_blog)
32 Scene 1:head_speak:61
31 Scene 1:body_wave:61
6 wave1:actions3:1
6 wave1:actions3:36
6 mouth_speak:actions2:60
Bitmap Compressed Compression
———————– ———- ——– ———–
spbackground.jpg 24713 522240 Imported JPEG=102
Stream Sound:
Stream Sound: 11KHz Mono 8 kbps MP3
Event Sounds: 5KHz Mono 8 kbps MP3
Sound name Bytes Format
———————– ——— ———-
treehug.wav 3491 5KHz Mono 8 kbps MP3



















